//---------------------------------------------------------------------------------
// Landing death messages - %1 = victim's name, %2 = victim's gender pronoun
//---------------------------------------------------------------------------------

$deathMsg[$LandingDamageType, 0]     = "%1 falls to %2 death.";
$deathMsg[$LandingDamageType, 1]     = "%1 forgot to tie %2 bungie cord.";
$deathMsg[$LandingDamageType, 2]     = "%1 bites the dust in a forceful manner.";
$deathMsg[$LandingDamageType, 3]     = "%1 fall down go boom.";

//---------------------------------------------------------------------------------
// Player death messages - %1 = killer's name, %2 = victim's name
//       %3 = killer's gender pronoun (his/her), %4 = victim's gender pronoun
//---------------------------------------------------------------------------------

$deathMsg[$ImpactDamageType, 0]      = "%1 makes quite an impact on %2.";
$deathMsg[$ImpactDamageType, 1]      = "%2 becomes the victim of a fly-by from %1.";
$deathMsg[$ImpactDamageType, 2]      = "%2 gets mowed down by %1.";
$deathMsg[$ImpactDamageType, 3]      = "%1 inflicts a crushing blow on %2";

$deathMsg[$BulletDamageType, 0]      = "%1 ventilates %2 with %3 flying metal.";
$deathMsg[$BulletDamageType, 1]      = "%1 gives %2 an overdose of lead.";
$deathMsg[$BulletDamageType, 2]      = "%1 fills %2 full of holes.";
$deathMsg[$BulletDamageType, 3]      = "%1 guns down %2.";

$deathMsg[$EqualizerDamageType, 0]      = "%1 removes %2's head with %3 Equalizer.";
$deathMsg[$EqualizerDamageType, 1]      = "%1 tenderizes %2 in a forceful manner.";
$deathMsg[$EqualizerDamageType, 2]      = "%2 gets explosive-tipped lead poisoning from %1.";
$deathMsg[$EqualizerDamageType, 3]      = "%2 was doing good until %1 blew %4 brains out.";

$deathMsg[$IDamageType, 0]      = "%1 ventilates %2 from %3 Interceptor.";
$deathMsg[$IDamageType, 1]      = "%1 turns %2 to hamburger.";
$deathMsg[$IDamageType, 2]      = "%1 fills %2 full of rather large holes.";
$deathMsg[$IDamageType, 3]      = "%1 cuts down %2 with some Interceptor bullets.";

$deathMsg[$EnergyDamageType, 0]      = "%2 gets death-touched by %1.";
$deathMsg[$EnergyDamageType, 1]      = "%1 drops some cyanide into %2's morning coffee.";
$deathMsg[$EnergyDamageType, 2]      = "%2 receives an arsenic injection from %1.";
$deathMsg[$EnergyDamageType, 3]      = "%2 has an allergic reaction to %1.";

$deathMsg[$PoisonDamageType, 0]      = "%2 gets death-touched by %1.";
$deathMsg[$PoisonDamageType, 1]      = "%1 drops some cyanide into %2's morning coffee.";
$deathMsg[$PoisonDamageType, 2]      = "%2 receives an arsenic injection from %1.";
$deathMsg[$PoisonDamageType, 3]      = "%2 has an allergic reaction to %1.";

$deathMsg[$PlasmaDamageType, 0]      = "%2 feels the warm glow of %1's plasma.";
$deathMsg[$PlasmaDamageType, 1]      = "%1 gives %2 a white-hot plasma injection.";
$deathMsg[$PlasmaDamageType, 2]      = "%1 asks %2, 'Got plasma?'";
$deathMsg[$PlasmaDamageType, 3]      = "%1 gives %2 a plasma transfusion.";

$deathMsg[$ReFireDamageType, 0]      = "%2 feels the warm glow of %1's plasma.";
$deathMsg[$ReFireDamageType, 1]      = "%1 gives %2 a white-hot plasma injection.";
$deathMsg[$ReFireDamageType, 2]      = "%1 asks %2, 'Got plasma?'";
$deathMsg[$ReFireDamageType, 3]      = "%1 gives %2 a plasma transfusion.";

$deathMsg[$ExplosionDamageType, 0]   = "%2 catches a death throw from %1.";
$deathMsg[$ExplosionDamageType, 1]   = "%1 blasts %2 with flying death.";
$deathMsg[$ExplosionDamageType, 2]   = "%1's shot caught %2 by surprise.";
$deathMsg[$ExplosionDamageType, 3]   = "%2 falls victim to %1's death blow.";

$deathMsg[$ShrapnelDamageType, 0]    = "%1 blows %2 up real good.";
$deathMsg[$ShrapnelDamageType, 1]    = "%2 gets a taste of %1's explosive temper.";
$deathMsg[$ShrapnelDamageType, 2]    = "%1 gives %2 a fatal concussion.";
$deathMsg[$ShrapnelDamageType, 3]    = "%2 never saw it coming from %1.";

$deathMsg[$LaserDamageType, 0]       = "%1 adds %2 to %3 list of sniper victims.";
$deathMsg[$LaserDamageType, 1]       = "%1 fells %2 with a sniper shot.";
$deathMsg[$LaserDamageType, 2]       = "%2 becomes a victim of %1's laser rifle.";
$deathMsg[$LaserDamageType, 3]       = "%2 stayed in %1's crosshairs for too long.";

$deathMsg[$MortarDamageType, 0]      = "%1 mortars %2 into oblivion.";
$deathMsg[$MortarDamageType, 1]      = "%2 didn't see that last mortar from %1.";
$deathMsg[$MortarDamageType, 2]      = "%1 inflicts a mortal mortar wound on %2.";
$deathMsg[$MortarDamageType, 3]      = "%1's mortar takes out %2.";

$deathMsg[$BlasterDamageType, 0]     = "%2 gets a blast out of %1.";
$deathMsg[$BlasterDamageType, 1]     = "%2 succumbs to %1's rain of blaster fire.";
$deathMsg[$BlasterDamageType, 2]     = "%1's puny blaster shows %2 a new world of pain.";
$deathMsg[$BlasterDamageType, 3]     = "%2 meets %1's master blaster.";

$deathMsg[$ElectricityDamageType, 0] 	= "%2 gets zapped by %1.";
$deathMsg[$ElectricityDamageType, 1] 	= "%1 gives %2 a nasty jolt.";
$deathMsg[$ElectricityDamageType, 2] 	= "%2 gets a real shock out of meeting %1.";
$deathMsg[$ElectricityDamageType, 3] 	= "%1 short-circuits %2's systems.";

$deathMsg[$CrushDamageType, 0]		 = "%2 didn't stay away from the moving parts.";
$deathMsg[$CrushDamageType, 1]		 = "%2 is crushed.";
$deathMsg[$CrushDamageType, 2]		 = "%2 gets smushed flat.";
$deathMsg[$CrushDamageType, 3]		 = "%2 gets caught in the machinery.";

$deathMsg[$DebrisDamageType, 0]		 = "%2 is a victim among the wreckage.";
$deathMsg[$DebrisDamageType, 1]		 = "%2 is killed by debris.";
$deathMsg[$DebrisDamageType, 2]		 = "%2 becomes a victim of collateral damage.";
$deathMsg[$DebrisDamageType, 3]		 = "%2 got too close to the exploding stuff.";

$deathMsg[$MissileDamageType, 0]	 = "%2 takes a missile up the keister from %1.";
$deathMsg[$MissileDamageType, 1]	 = "%2 gets shot down by %1.";
$deathMsg[$MissileDamageType, 2]	 = "%2 gets real friendly with a rocket fired by %1.";
$deathMsg[$MissileDamageType, 3]	 = "%2 feels the burn of %1's warhead.";

$deathMsg[$MineDamageType, 0]	     	= "%1 blows %2 up real good.";
$deathMsg[$MineDamageType, 1]	     	= "%2 gets a taste of %1's explosive temper.";
$deathMsg[$MineDamageType, 2]	     	= "%1 gives %2 a fatal concussion.";
$deathMsg[$MineDamageType, 3]	     	= "%2 never saw it coming from %1.";

$deathMsg[$GravDamageType, 0]	     	= "%1 grounds %2 permanently.";
$deathMsg[$GravDamageType, 1]	     	= "%2 gets schooled in physics by %1.";
$deathMsg[$GravDamageType, 2]	     	= "%1 gives %2 a lethal lesson in gravitational mechanics.";
$deathMsg[$GravDamageType, 3]	     	= "%2 discovers just how fast %1's Grav Gun can move things.";

$deathMsg[$SniperDamageType, 0]	     	= "%1 rips %2 a new one.";
$deathMsg[$SniperDamageType, 1]	     	= "%2 gets sniped by %1.";
$deathMsg[$SniperDamageType, 2]	     	= "%1 caps %2 with a sniper round.";
$deathMsg[$SniperDamageType, 3]	     	= "%2 stood still to long for %1.";

$deathMsg[$ShellDamageType, 0]		 = "%2 was turned into swiss cheese by %1.";
$deathMsg[$ShellDamageType, 1]		 = "%2 stops %1's buckshot with %4 head.";
$deathMsg[$ShellDamageType, 2]		 = "%2 catches a few slugs from %1.";
$deathMsg[$ShellDamageType, 3]		 = "%1 gives %2 a 12-gauge body massage.";

$deathMsg[$FlashDamageType, 0]		 = "%2 was EMPed to death by %1.";
$deathMsg[$FlashDamageType, 1]		 = "%2 gets drained by %1.";
$deathMsg[$FlashDamageType, 2]		 = "%2 gets an electric blast from %1.";
$deathMsg[$FlashDamageType, 3]		 = "%2 gets sucked dry by %1.";

$deathMsg[$NukeDamageType, 0]		 = "%2 was incinerated by %1's nuclear blast.";
$deathMsg[$NukeDamageType, 1]		 = "%2 was turned to ashes by %1.";
$deathMsg[$NukeDamageType, 2]		 = "%2 was caught by %1's wall of fire.";
$deathMsg[$NukeDamageType, 3]		 = "%2 was sent to meet %4 maker by %1.";

$deathMsg[$RailDamageType, 0]      	 = "%2 gets erased by %1.";
$deathMsg[$RailDamageType, 1]      	 = "%1 rides %2 out on a rail.";
$deathMsg[$RailDamageType, 2]      	 = "%1's railgun bolt takes a quick detour through %2.";
$deathMsg[$RailDamageType, 3]      	 = "%1 rails %2.";

$deathMsg[$IceDamageType, 0]      	 = "%2 gets a fatal chill from %1.";
$deathMsg[$IceDamageType, 1]      	 = "%1 gives %2 a lethal cold shoulder.";
$deathMsg[$IceDamageType, 2]      	 = "%1 makes an ice sculpture out of %2.";
$deathMsg[$IceDamageType, 3]      	 = "%1 freeze-dries %2.";

$deathMsg[-2,0]						 = "%1 ends it all.";
$deathMsg[-2,1]						 = "%1 takes %2 own life.";
$deathMsg[-2,2]						 = "%1 kills %2 own dumb self.";
$deathMsg[-2,3]						 = "%1 decides to see what the afterlife is like.";
$numDeathMsgs = 4;


//==================== Death messages for turret kills / no-owner kills

$deathMsg[$ImpactDamageType, 4]      = "%1 dies of turret trauma.";
$deathMsg[$ImpactDamageType, 5]      = "%1 is chewed to pieces by a turret.";
$deathMsg[$ImpactDamageType, 6]      = "%1 walks into a stream of turret fire.";
$deathMsg[$ImpactDamageType, 7]      = "%1 ends up on the wrong side of a turret.";

$deathMsg[$LaserDamageType, 4]      = "%1 intercepts a stray laser beam with a few of %2 vital organs.";
$deathMsg[$LaserDamageType, 5]      = "%1 is the victim of an anonymous laser.";
$deathMsg[$LaserDamageType, 6]      = "Several million angry photons burn a hole through %1.";
$deathMsg[$LaserDamageType, 7]      = "%1 is cut down by an unclaimed laser beam.";

$deathMsg[$MissileDamageType, 4]      = "%1 takes a missile up the keister.";
$deathMsg[$MissileDamageType, 5]      = "%1 gets shot down.";
$deathMsg[$MissileDamageType, 6]      = "%1 feels the burn of a warhead.";
$deathMsg[$MissileDamageType, 7]      = "%1 gets real friendly with a rocket.";

$deathMsg[$BulletDamageType, 4]      = "%1 gets filled full of holes.";
$deathMsg[$BulletDamageType, 5]      = "%1 discovers that %2 body isn't bulletproof.";
$deathMsg[$BulletDamageType, 6]      = "The phrase, \"guns don't kill people, bullets do\" is now clear to %1.";
$deathMsg[$BulletDamageType, 7]      = "%1 dies of a high-speed lead overdose.";

$deathMsg[$PlasmaDamageType, 4]		 = "%1 was charred until crispy.";
$deathMsg[$PlasmaDamageType, 5]		 = "%1 is immolated.";
$deathMsg[$PlasmaDamageType, 6]		 = "%1 gets cremated.";
$deathMsg[$PlasmaDamageType, 7]		 = "%1 is now considered \"Well Done\".";

$deathMsg[$ReFireDamageType, 4]		 = "%1 forgot to put themselves out.";
$deathMsg[$ReFireDamageType, 5]		 = "%1 was left to cook too long.";
$deathMsg[$ReFireDamageType, 6]		 = "%1 didn't find a fire extinguisher quick enough.";
$deathMsg[$ReFireDamageType, 7]		 = "%1 is served up flambe style.";

$deathMsg[$FlashDamageType, 4]		 = "%1 was EMPed to death.";
$deathMsg[$FlashDamageType, 5]		 = "%1 gets drained.";
$deathMsg[$FlashDamageType, 6]		 = "%1 is electro-magnetically inducted to oblivion.";
$deathMsg[$FlashDamageType, 7]		 = "%1 gets sucked dry.";

$deathMsg[$ShellDamageType, 4]		 = "%1 was turned into swiss cheese.";
$deathMsg[$ShellDamageType, 5]		 = "%1 stops some buckshot with %2 head.";
$deathMsg[$ShellDamageType, 6]		 = "%1 catches a few slugs.";
$deathMsg[$ShellDamageType, 7]		 = "%1 gets a 12-gauge body massage.";

$deathMsg[$MineDamageType, 4]	     	= "%1 gets blown up real good.";
$deathMsg[$MineDamageType, 5]	     	= "%1 finds an explosive present.";
$deathMsg[$MineDamageType, 6]	     	= "%1 is given a fatal concussion.";
$deathMsg[$MineDamageType, 7]	     	= "%1 stepped in the wrong place.";

$deathMsg[$BlasterDamageType, 4]     = "%1 gets a real good blast.";
$deathMsg[$BlasterDamageType, 5]     = "%1 succumbs to a rain of blaster fire.";
$deathMsg[$BlasterDamageType, 6]     = "A puny blaster shows %1 a new world of pain.";
$deathMsg[$BlasterDamageType, 7]     = "An unclaimed blaster bolt takes down %1";

$deathMsg[$ElectricityDamageType, 4] 	= "%1 gets zapped.";
$deathMsg[$ElectricityDamageType, 5] 	= "%1 is given a nasty jolt.";
$deathMsg[$ElectricityDamageType, 6] 	= "%1 shorts out like a toaster in a bathtub.";
$deathMsg[$ElectricityDamageType, 7] 	= "%1 gets %2 systems short-circuited.";

$deathMsg[$MortarDamageType, 4]      = "%1 is mortared into oblivion.";
$deathMsg[$MortarDamageType, 5]      = "%1 didn't see that last mortar.";
$deathMsg[$MortarDamageType, 6]      = "%1's last memory is of a green thing at %2 feet.";
$deathMsg[$MortarDamageType, 7]      = "A stray mortar takes out %1.";

$deathMsg[$NukeDamageType, 4]		 = "%1 was engulfed in a burst of nuclear flame.";
$deathMsg[$NukeDamageType, 5]		 = "%1 was turned to ashes.";
$deathMsg[$NukeDamageType, 6]		 = "%1 was caught by a wall of fire.";
$deathMsg[$NukeDamageType, 7]		 = "%1 was scorched into charcoal.";

$deathMsg[$RailDamageType, 4]      	 = "%1 gets erased.";
$deathMsg[$RailDamageType, 5]      	 = "%1 rides out on a rail.";
$deathMsg[$RailDamageType, 6]      	 = "A railgun bolt takes a quick detour through %1.";
$deathMsg[$RailDamageType, 7]      	 = "%1 tries to catch a tungsten bolt in %2 teeth.";

$deathMsg[$EnergyDamageType, 4]      = "%1 learns why people are afraid of snakes.";
$deathMsg[$EnergyDamageType, 5]      = "%1 died from a strange disease.";
$deathMsg[$EnergyDamageType, 6]      = "%1 receives an arsenic injection.";
$deathMsg[$EnergyDamageType, 7]      = "%1 went in against a Sicilian when death was on the line.";

$deathMsg[$ShrapnelDamageType, 4]    = "%1 gets blown up real good.";
$deathMsg[$ShrapnelDamageType, 5]    = "%1 plays catch with come C4.";
$deathMsg[$ShrapnelDamageType, 6]    = "%1 gets a fatal concussion.";
$deathMsg[$ShrapnelDamageType, 7]    = "%1 never saw it coming.";

$deathMsg[$ExplosionDamageType, 4]   = "%1 catches a death throw.";
$deathMsg[$ExplosionDamageType, 5]   = "%1 gets blasted with flying death.";
$deathMsg[$ExplosionDamageType, 6]   = "An unclaimed shot caught %1 by surprise.";
$deathMsg[$ExplosionDamageType, 7]   = "%1 falls victim to a death blow.";